Llega la Decimotercera actualización del City of Heroes, y con ella, numerosas novedades suculentas…
First the City of Heroes Character Creator set a new standard for player creation and customisation. Now, Issue 13 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the games detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue, giving their stories nearly infinite depth and personalisation.
Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.
O lo que quiere decir: Editor de Misiones, que podras crear, editar, compartir con otros jugadores y participar en concursos. Increible.
Ademas, la inclusión de un personaje Nemesis del tuyo propio, que podras crearlo y que te tocara enfrentarte en misiones.
DAY JOBS (Offline Character Progression)
Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains theyre just getting started! A characters day job is determined by the actual in-game location from which he or she logs out. If players log out from a University, their day job is considered to be a Scholar. If they log out from City Hall, theyre a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.
Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their earnings for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a huge selection of jobs and rewards!
Puntazo!! Depende de donde te desconectes, tienes un trabajo u otro con el que ganar influencia, medallas y demas! Es tu identidad normal después de luchar contra/con el crimen! 😀
* Shields Heft a Shield for Heroic or Villainous Ends! This new powerset brings a classic power to City of Heroes: Shields! Now, you can arm Tankers, Scrappers and Brutes with a powerful shield to protect both themselves and their allies.
* Pain Domination Villains can now bend the power of pain to serve their own ends! Those playing a Corruptor or Mastermind have access to this new powerset. The antithesis of the Hero healing powerset Empathy, Pain Domination brings parity between Heroes and Villains with a distinctively evil flair.
Escudos, por fin, estaba esperando que los metieran mucho tiempo…
NEW CIMERORA MISSIONS
New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.
Bien, porque la anterior expansión supo a poco sobre esta zona que incluyeron entre las novedades, aunque era chula.
THE MERIT REWARDS SYSTEM
A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.
Other features include new Invention Origin Sets, new Costume Sets, a Patron Power Respec, Zone Refinements, and much more!
Interesante…completar las mas dificiles misiones seran agradecidas con puntos con los que comprar mejoras.