Ojo al parche (que viene)

El 2º parche de Madden NFL 09 se publicará en torno al 15 de septiembre y corregirá algunos fallos detectados 

Han pasado casi 3 semanas desde que se lanzó oficialmente Madden NFL 09 y EA Sports prepara ya un segundo parche para solucionar una serie de problemas que se han ido localizando a través de los foros y las diferentes comunidades de Madden-maniacos. El parche, que se publicará en torno al 15 de septiembre, soluciona muchos bugs y problemas de estabilidad que se han detectado en los diferentes modos de juego que ofrece la version de este año (Franchise, Online Leagues, etc.).

Según Ian Cummings, Senior Designer de Madden NFL 10, juego en el que ya se está trabajando, "el parche se está poniendo a prueba y se espera que de aquí a dos semanas esté listo para ser publicado. Además, queremos ir actualizando el parche según vaya superando el proceso de aprobación por parte de los Third Parties (Microsoft y Sony)". De momento no se ha tenido que modificar el esquema de las bases de datos, por lo que no habrá que reiniciar el modo Franquicia o borrar ningún archivo.

Ian Cummings ha querido resaltar el hecho de que, "cuanto más se trabaja para perfeccionar Madden NFL 09, menos tiempo hay disponible para desarrollar Madden NFL 10. Por lo tanto, tenemos que seguir sopesando si compensa desarrollar este tipo de trabajo".

Personalmente, espero que EA Tiburon consiga fijar una versión definitiva y estable para Madden NFL 09, sobre todo en términos de jugabilidad, y que las mejoras y añadidos las guarden para Madden NFL 10. Creo que con todas las nuevas opciones y ajustes estamos TODOS (en general) más que satisfechos con el trabajo de este año y la diferencia respecto a la edición del año anterior es más que notable. Y esto es justo lo que esperaremos del juego que salga el año que viene…

Por último, Cummings asegura que "hemos empezado a construir oficialmente el pack DLC "Sim Madden Gamer", que incluye aceleración del reloj, una configuración del mando clásico, CPU Sliders y Community Gamerpics para Xbox 360. No podemos prometer nada, pero casi todas estas nuevas características están terminadas internamente y estamos a la espera de que Sony y Microsoft nos permitan publicarlas".

A continuación os dejo una relación de los problemas que se han corregido con este parche y la posible solución hasta que el mismo pueda ser publicado y descargado (donde se dice "Workaround until the patch"). El texto está en inglés:

1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. "ActionCam" forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the "disconnect". This has been fixed…all cameras can still be used as well.

Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.

2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.

Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.

3. Stability issues with Madden IQ end of game popup: This has been fixed.

Workaround until the patch: Always choose "No" at the Madden IQ end of game popup.

4. "WR direct snap" exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.

5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.

6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.

7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.

8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.

9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.  

10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.

11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.

12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.

13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen

14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.

15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.

16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.

17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.

18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.

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Os mantendré informados puntualmente. Wink